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Pokemon sun and moon gym leaders
Pokemon sun and moon gym leaders













pokemon sun and moon gym leaders

The Totems are essentially boss Pokémon and are most often evolved forms of the brand creatures. The Trials are each focused on a specific type of Pokémon and challenge you to complete some sort of puzzle - sometimes as simple as “find the exit” and sometimes as goofy as “watch these Marowak dance” - that ends up with a fight against a Totem Pokémon. It’s not a gargantuan shift, but it’s enough of a new take to feel wildly fresh. Instead, you go between four different islands on a quest to complete Trials and defeat Island Kahunas. You still travel the world with the stated quest of catching ’em all. A lot of tropes are still present in the Alola region: you still start in a quiet town and pick one of three starter Pokémon. They all follow similar beats and rhythms.Īfter spending many hours with the newest generation, I can say Pokémon Sun and Moon is the first generation to succeed in challenging that design, and it does it not by throwing out the baby with the bathwater, but by subtly reshaping what a mainline Pokémon game can be. The lapsed Pokémon fans I know all seem to cite the repetition of the games as a reason for why they went away. That tried-and-true structure certainly produced some absolutely fantastic games, but after six generations and numerous games, it grew weary.

pokemon sun and moon gym leaders

Start in a quiet town, pick a starter Pokémon, and then travel the world to defeat all eight gym leaders and the Elite Four. For 20 years, the main Pokémon games all followed a very familiar structure.















Pokemon sun and moon gym leaders